Expo AV
A universal library that provides separate APIs for Audio and Video playback.
Deprecated: TheVideoandAudioAPIs fromexpo-avhave now been deprecated and replaced by improved versions inexpo-videoandexpo-audio. We recommend using those libraries instead.expo-avis not receiving patches and will be removed in SDK 55.
The Audio.Sound objects and Video components share a unified imperative API for media playback.
Note that for Video, all of the operations are also available via props on the component. However, we recommend using this imperative playback API for most applications where finer control over the state of the video playback is needed.
See the playlist example app for an example on the playback API for both Audio.Sound and Video.
Audio recording APIs are not available on tvOS (Apple TV).
Installation
- npx expo install expo-avIf you are installing this in an existing React Native app, make sure to install expo in your project.
Configuration in app config
You can configure expo-av using its built-in config plugin if you use config plugins in your project (Continuous Native Generation (CNG)). The plugin allows you to configure various properties that cannot be set at runtime and require building a new app binary to take effect. If your app does not use CNG, then you'll need to manually configure the library.
Example app.json with config plugin
{ "expo": { "plugins": [ [ "expo-av", { "microphonePermission": "Allow $(PRODUCT_NAME) to access your microphone." } ] ] } }
Configurable properties
| Name | Default | Description |
|---|---|---|
microphonePermission | "Allow $(PRODUCT_NAME) to access your microphone" | Only for: iOS A string to set the |
Are you using this library in an existing React Native app?
If you're not using Continuous Native Generation (CNG) (you're using native android and ios projects manually), then you need to configure following permissions in your native projects:
-
For Android, add
android.permission.RECORD_AUDIOpermission to your project's android/app/src/main/AndroidManifest.xml:<uses-permission android:name="android.permission.RECORD_AUDIO" /> -
For iOS, add
NSMicrophoneUsageDescriptionto your project's ios/[app]/Info.plist:<key>NSMicrophoneUsageDescription</key> <string>Allow $(PRODUCT_NAME) to access your microphone</string>
Usage
On this page, we reference operations on playbackObject. Here is an example of obtaining access to the reference for both sound and video:
Example: Audio.Sound
await Audio.setAudioModeAsync({ playsInSilentModeIOS: true }); const playbackObject = new Audio.Sound(); // OR const { sound: playbackObject } = await Audio.Sound.createAsync( { uri: 'http://foo/bar.mp3' }, { shouldPlay: true } );
See the audio documentation for further information on Audio.Sound.createAsync().
Example: Video
%%placeholder-start%%... %%placeholder-end%% _handleVideoRef = component => { const playbackObject = component; ... } %%placeholder-start%%... %%placeholder-end%% render() { return ( <Video ref={this._handleVideoRef} /> %%placeholder-start%%... %%placeholder-end%% ) }
See the video documentation for further information.
Example: setOnPlaybackStatusUpdate()
_onPlaybackStatusUpdate = playbackStatus => { if (!playbackStatus.isLoaded) { // Update your UI for the unloaded state if (playbackStatus.error) { console.log(`Encountered a fatal error during playback: ${playbackStatus.error}`); // Send Expo team the error on Slack or the forums so we can help you debug! } } else { // Update your UI for the loaded state if (playbackStatus.isPlaying) { // Update your UI for the playing state } else { // Update your UI for the paused state } if (playbackStatus.isBuffering) { // Update your UI for the buffering state } if (playbackStatus.didJustFinish && !playbackStatus.isLooping) { // The player has just finished playing and will stop. Maybe you want to play something else? } %%placeholder-start%%... %%placeholder-end%% } }; // Load the playbackObject and obtain the reference. playbackObject.setOnPlaybackStatusUpdate(this._onPlaybackStatusUpdate);
Example: Loop media exactly 20 times
const N = 20; %%placeholder-start%%... %%placeholder-end%% _onPlaybackStatusUpdate = playbackStatus => { if (playbackStatus.didJustFinish) { if (this.state.numberOfLoops == N - 1) { playbackObject.setIsLooping(false); } this.setState({ numberOfLoops: this.state.numberOfLoops + 1 }); } }; %%placeholder-start%%... %%placeholder-end%% this.setState({ numberOfLoops: 0 }); // Load the playbackObject and obtain the reference. playbackObject.setOnPlaybackStatusUpdate(this._onPlaybackStatusUpdate); playbackObject.setIsLooping(true);
What is seek tolerance and why would I want to use it iOS
When asked to seek an A/V item, native player in iOS sometimes may seek to a slightly different time. This technique, mentioned in Apple documentation, is used to shorten the time of the seekTo call (the player may decide to play immediately from a different time than requested, instead of decoding the exact requested part and playing it with the decoding delay).
If precision is important, you can specify the tolerance with which the player will seek. However, this will result in an increased delay.
API
import { Audio, Video } from 'expo-av';
No API data file found, sorry!
Permissions
Android
You must add the following permissions to your app.json inside the expo.android.permissions array.
iOS
The following usage description keys are used by this library: